The Gravity Sketch Community Roundup provides a space to showcase the ideas and creations seen across the community, and dive into more detail on the designers and their workflows. Get inspired by the designs, process, and tools used in conjunction with Gravity Sketch to bring ideas to life.
This week’s designs span everything from futuristic automotive concepts to VR artworks.
@marshalloverhiser’s speed shape
Pen & Paper > Gravity Sketch > Blender > Lightroom
This project was created for Render Weekly’s S7:W7 render challenge with the prompt “Render a speed shape.” During the ideation stage, Marshall considered the design characteristics needed to portray speed. A sleek and aerodynamic shape, dynamic lines and contours and spoilers / diffusions stood out as the crucial elements to incorporate.
Gravity Sketch was chosen for creating the dynamic surfaces for speed of workflow and the ability to make easy edits in brining design elements to life. Reference images were used with mirror feature to outline the shape using the stroke tool. This gave a quick outline that portrayed all the contours and edges to make surfacing much easier.
Once the outline was created surfacing started. The edge crease tool was used to get sharp seamless edges that follow the contour of the shape. The model was exported as an .FBX ready for rendering in Blender. Using nodes in Blender, a texture was created to look like car paint. With the final model textured, scenes were created to bring it to life along with motion blur and lighting. After creating the renders, they were brought into Lightroom to finalize the images and bring them to life.
About Marshall Overhiser
Marshall Overhiser is currently studying Industrial Design at Iowa State University, pursuing a career in product design with a strong interest in visualization. He finds immense joy in every step of the design process, from the initial ideation stage to the final manufacturing phase, and is particularly enthusiastic about incorporating unique and cutting-edge tools, such as VR and AI into the design process.
@leeoscar_draws’ speeder bike
Pen & paper > Gravity Sketch > Blender
For this piece, Lee Oscar imported sketches as reference images into Gravity Sketch. The main shapes were blocked out with the brush library, then filled in with the surface tool. After that, the model was uploaded to LandingPad, and imported into Blender where basic materials and lights were applied. This design started as a practice project, but is now making its way to be included in a larger personal project.
About Lee Oscar Meyer
Lee Oscar is a freelance concept artist based in France, who enjoys vehicle design and architecture. His professional work includes working on films such as the upcoming Hunger Games prequel and other unannounced projects, as well as games and TV ads. Since last year he’s been instructing concept art classes mainly focused on design.
Lee Oscar’s website | Artstation
@m0ds.lab OTT eyewear
Gravity Sketch > 3D print
This final product started from a rough sketch, going through multiple stages and redefining its shapes as it evolves. Most of the work is done with Gravity sketch, from the first 3D shapes to a final design ready to be prototyped and tested.
About Tete Calvente
M0ds.lab love to create, from eyewear and footwear to pretty much anything else, but always with the intention of bringing the future into the present.
@annakardan’s footwear concept
Procreate > Gravity Sketch > Blender > KeyShot
For this footwear concept Anna started with sketches on Procreate, then uploaded them as a transparent canvas into Gravity Sketch to continue sketching in 3D. She then imported the .obj model into Blender for adjusting small details and positioning it before exporting again and finalizing it in KeyShot.
About Anna Kardan
Anna Kardan is a footwear designer with a background in industrial design. Through Gravity Sketch she intuitively experiments with 3D shapes and creates organic forms without restrictions.
@tobias___r.design’s Speed Infinite Elite
Procreate > Gravity Sketch > Rhino / Grasshopper > KeyShot
The Canterbury brand’s lightest rugby boot ever at 217g (28% lighter than previous models). Three years in the making, traditional footwear craft is combined with an AI generated embroidery pattern to strip out unnecessary weight for optimum speed and agility. All without compromising the strength to meet the demands of the game.
From a 3D printed Gravity Sketch model to help visualise design intent, to a hand-crafted last informed by elite player feedback, precision fit provides exceptional comfort and support to enhance agility, speed and manoeuvrability across the pitch.
About Tobias Rush
Brighton-based industrial designer Tobias Rush specializes in footwear for Pentland Brands across trail, mountain biking and rugby categories. Tobias’ workflow includes VR and AI alongside traditional methods of product creation. He believes in form following function, human-centred design and emotional durability.
Watch Tobias’ webinar with Gravity Sketch where he talks in depth about his design process
@dnovak_design’s Skoda Coupe 2030
Gravity Sketch > Fusion 360
The first sketch and model were created in Gravity Sketch. The car itself is a combination of two design languages: Skoda Modern Solid and Skoda Crystal Design. For the design, Daniel converted the data into Fusion 360 in control mesh and did the post-processing. This data already had smoothed and checked surfaces so it could be used for visualization. This work took around 20 hours to create.
About Daniel Novák
At just 14 years of age, Daniel Novák has been 3D modeling since he was 12, and just a year ago got into automotive design and started using virtual reality, all self-taught.
He finds that VR pushes his creativity further giving more design possibilities that can be explored. He uses Gravity Sketch to create models, Autodesk Fusion 360 for post-processing and Autodesk VRED for visualization.
@robert.quach’s Spider-Man: Across the Spider-Verse fan art
In this piece, Robert aimed for an intuitive approach, bypassing excessive thinking about the model’s construction. The main focus was on capturing gesture and infusing the illustration with dynamic energy, utilizing ink strokes and SubD surface techniques in Gravity Sketch. The goal was to create a captivating artwork that engages viewers emotionally and visually.
About Robert Quach
A comic book and video game nerd since childhood, Robert Quach applied to Creapole (Paris, France) in hopes of becoming a concept artist. While pursuing a Master’s Degree in Product Design, Robert participated in (and won) a Nike competition, thus securing himself an internship with the sportswear giant. Robert has gone on to work with some of the biggest athletic brands in the world, including nine years at adidas. During his time at adidas Robert created for Porsche Design along with footwear design legend Jacques Chassing, took part in some of the most iconic adidas collabs such as Pharrell Williams, Kanye West, Raf Simons, finishing his adidas journey in any sneakerhead’s dream department – Y-3. Robert became a creative director of innovation for Anta before now working as an expert designer for Jordan special projects at Nike.
@alicevr_art’s creation
Gravity Sketch > Blender
Alice uses Gravity Sketch every day for her multimedia work, uploading references and creating models for artworks in VR using the Meta Quest 2. She exports work to Blender, to adjust the colors and render the visuals.
About Alice Nikolaeva
Alice is an independent digital artist working in virtual reality to create interactive art. She creates three-dimensional paintings using OpenBrush and Gravity Sketch.